"This is a ‘gaming generation’ and, unless formal education catches up, it will miss out on exploiting ‘the most powerful learning technology of our age’.
"
— Henry Jenkins, Professor of Education, MIT, USA
Research and findings by doctors, have shown that children who play computer games
- are less unlikely to suffer from attention problems at school and have an improved hand-eye coordination and sharper reflexes
- are better at logical thinking, observational skills and problem solving
- have a positive attitude towards digital technology, which will be extremely valuable, in a technologically-oriented world
- are better at Mathematics, spelling and reading skills
- are at ease in stressful situations
Correspondingly, in support of the research carried out, learning outcomes are valued by parents
- 85% of the parents evaluating games with their children believed that computer games contributed to learning as well as providing entertainment
- parents value higher order thinking skills (HOTS), that are often not taught formally within the curriculum
Madhubun Books, in collaboration with Edu Mosaic, brings to India, for the first time, Edu Games, which seamlessly integrate entertainment and syllabus-based learning and assessment
Edu Mosaic is inspired to make learning interesting and enjoyable, through forward looking research and technology
Comparison among syllabus-based computer games, games on the Internet and other learning formats:
| Parameters |
Syllabus-based computer games |
Games on the Internet |
Other learning formats |
| Written specifically for primary and middle school |
 |
 |
 |
| Content is syllabus-, subject-, semester- and age-specific |
 |
 |
 |
| Each game based on 8-12 weeks of teaching |
 |
 |
 |
| Logical thinking, observation skills, problem-solving enhanced |
 |
 |
 |
| Healthy mix of entertainment and education, improves attention and concentration |
 |
 |
 |
| Reward and goals, motivate the student for self study |
 |
 |
 |
| Promotes syllabus-based interactive learning and assessment |
 |
 |
 |
| Parent module tracks learning outcome, so control and monitoring not needed |
 |
 |
 |
| Different set of questions appear in a random order in each game |
 |
 |
 |
Check out the links below to discover yourself the features of the e-games:
Edu Games